La Federación Internacional de Tenis, exige que el texto oficial y decisivo de las Reglas del Tenis
debe ser en inglés (aún así, podrás encontrarlo en español, clickeando en REGLAMENTO).
Las palabras de este glosario permanecen en inglés deliberadamente, dado que
es en el idioma en que han nacido, y la mayoría de ellas siguen siendo
utilizadas aún en los países de habla hispana, tal cual están aquí escritas.
Hemos preferido "transferirles" el problema del idioma, en vez de
perder fidelidad en la traducción, dañando involuntariamente el verdadero
serve the receiver fails to return or even touch. The server wins the point
Advantage: The game point following
deuce. If a player wins the "advantage" point, he or she wins the
All-rounder: A player with the ability to
play well both offensively and defensively.
Anticipation: The ability to predict where
the opponent is going to play the ball.
Approach shot: A shot played with the aim of
winning a point quickly, often hit from mid-court deep into the corner of the
opponent's court. The attacking player normally goes to the net to intercept any
return with a volley.
back half of the court between the service and baseline. This zone is a taboo
zone also known as "no man's land."
Backhand: A ground stroke hit on the left of
the body by right-handed players, and on the right of the body by left-handers.
Baseline: The line at the end of the court.
Baseline rally: A rally where both players
repeatedly exchange shots from their respective baselines.
Baseline tennis: A tactical approach whereby
players remain at the baseline and attempt to wear their opponents down through
long rallies, or - should the opportunity arise - to win the point with a
Best of three (or five): Refers to the
maximum number of sets in any match. In "best of three" matches,
players need to win two of the three sets. In men's tennis, most matches are
"best of five," i.e. a match finishes when a player has won three
Big point: A crucial point deciding which
player wins a set or an important game. For example, when the scores are level
and the server is 30-40 down.
Break (of service): Where the serving player
loses the game.
Breakback: Situation where a player who has
lost his or her service succeeds in winning the opponent's service game, usually
leveling the scores.
Bye: Free passage into the second round of a
tournament. Players may be given a bye if a tournament doesn't have enough
players (e.g. if there are only 28 players in a tournament designed for 32,
there will be 4 byes in the first round). Byes are always awarded to seeded
A mark half-way across the baseline, effectively the extension of the
center line. When serving, players must remain on the correct side of this mark.
Change of ends: The
players change ends of the court regularly during tennis matches, e.g. after
every "uneven" game (1,3,5) in a set.
Chop: A backspin, defensive shot used to
return fast services. Occasionally also used for drop shots.
court with a surface made of crushed shale, stone or brick.
Continental grip: Method
of holding the racquet for playing powerful backhands, serves, volleys and
smashes. The most common grip for forehand and backhand strokes.
Cross shot: A
stroke played diagonally across the court, either long or short. Long cross
shots are usually played from baseline to baseline, while short cross shots
generally bounce near the opponent's service court line, often being played with
A type of player who generally stays at the baseline and tries to
keep the ball in play without taking risks. Players like this leave the
attacking to their opponents, winning most of their points from opponent errors.
score in a game where both players have forty points.
Double fault: A
situation where the server has failed to serve correctly on both attempts, i.e.
the first and second serve. The server loses the point.
powerful stroke with slight topspin. Given its long, straight trajectory it is
well-suited as a passing shot or attempted winner.
Drop shot: A
slice shot that stops very quickly and hardly bounces.
|Eastern grip: Forehand
grip. Describes a grip which allows the ball to be hit easily ahead of the body
and the racquet swung all the way through.
Exhibition matches: Matches arranged outside
competitions as a form of public entertainment. The top 10 players in the world
rankings can earn enormous sums in appearance money for exhibition matches.
|Definition for F
|Flat serve: A
flat service is hit without spin and follows a low, straight trajectory. Given
the high risk of hitting the net, it is generally better-suited for first
Follow-through: Where a player swings the
racquet through in the direction of the stroke, even after the ball has been
played. The follow-through affects the length, direction and speed of the ball.
Foot fault: An error occurring when a player
steps onto or over the baseline, sideline or the center mark when serving. Foot
faults also occur if the player fails to serve from a static position.
Footwork: A player's technique for moving
most economically to the ideal position to play a stroke. Techniques include
tango, side-step and cross-step.
Forecourt: The front part of the tennis
court, the ideal position for controlling a point, is between the net and the
Forehand:A ground stroke played by
left-handers to the left of the body, and by right-handers to the right.
of a set. Every set consists of at least six games.
Game point: The point needed to win a game.
Groundstrokes: Any shot, whether forehand or
backhand, played after the ball has bounced.
|Half court: The
section of the court close to the service line.
Half volley: The racquet is lowered towards
the ground and the ball played back immediately after it has bounced.
Hardcourt: A tennis court whose surface is
made out of asphalt, concrete or a similar material.
|Definition for K
|Kick serve: A
serve with heavy spin, causing it to change direction or bounce unexpectedly
when it lands in the service court. Also known as a twist serve.
Knockout competition: A tournament whereby
players are eliminated when they lose a match.
|Definition for L
invalid point which has to be replayed. Occurs most frequently when a serve
touches the net but still lands in the correct service court.
Line judge: Line judges have the task of
deciding whether a ball has landed in the court or outside. Their decisions can
only be overruled by the umpire.
Lob: A lob is a ball hit in a high arc,
usually over the opponent's head. For the most part it is played when the
opponent is standing at the net.
Longline: A stroke played straight down the
court, either along or adjacent to one of the sidelines.
Love: Zero in tennis language, e.g.
love-thirty = 0-30.
Lucky Loser/Playback: In some knockout
tournaments, one defeat does not automatically result in elimination. Beaten
players have the chance to play against other such losers, with the winners
being awarded places in later rounds. These players are known as "lucky
|Match point: The
score where a player only needs one more point to win the match.
Mini-break: When the server loses the point
during a tie-break, this is referred to as a mini-break.
net runs between the two halves of the court. Made of hemp, nylon or synthetic
mesh, it hangs on a taut cord with a diameter not exceeding 0.034" which is
suspended between two net posts. Height of net: 3 ft.
Net or Let: The call from the net-cord judge
when a serve touches the top of the net.
Not up: The call from the umpire when a
ball, having bounced twice, is dead.
|Offensive player: Offensive
players use aggressive tactics in an attempt to force errors from their
opponents. They take risks in order to win points quickly. Offensive players
often have a good serve and can volley well, in which case they usually employ
"serve and volley" tactics - serving powerfully and trying to volley
the return of serve for a winner.
Overhead: Describes a stroke played above
the head, e.g. a smash.
Overrule: The umpire's option and privilege
to correct a decision made by one of the judges.
|Passing shot: A
stroke that an opponent located close to the net is unable to intercept.
Penalty points: Points deducted for
Placement: The ball is hit to a precisely
chosen part of the court, usually one that the opponent cannot reach.
competition: Tournament giving low-ranked players the opportunity to
qualify for the tournament proper.
|Second serve: When
serving, players have two chances to hit the ball in the opponent's service
court. If the first attempt fails, they receive a "second serve."
Seeding: A graded list of the best players
entering a tournament. The best players are normally "seeded" before a
tournament begins. This prevents these players from being drawn against each
other - and knocking each other out - during the early rounds of the
Semicontinental: A combination of the
forehand and backhand grips. This grip can be used for most shots, but
particularly for volleys, serves and smashes.
Serve or service: Every point begins with a
serve. From a position behind the baseline, the server has to hit the ball
diagonally over the net into the opponent's service court. Players get two
attempts to serve the ball correctly in each point. In the first point of any
game or set, the serve is played from the right-hand side of the court. After
this the server alternates side (from right to left and vice-versa) at the start
of every new point.
Server: The player who is currently serving.
Serve and volley: A tactic where players
serve and then rush to the net with the aim of playing a winning volley off the
Service lines: The service line runs
parallel to the net. Together with the center line and sideline, it demarcates
the boundaries of the service courts.
Set: A set comprises at least six games.
Matches are generally played over three or five sets.
Set point: The point needed to win a set.
Sidespin: Spin which causes the ball to
Sign in: When players enter their names for
Slice: A slice shot differs from a
"drive" in that the backspin applied keeps it in the air for longer,
causing it to travel further before bouncing.
Slice serve: Side spin and topspin are
applied to the serve, causing the ball to keep low and change direction after
bouncing. For example, slice serves from right-handed players cut sharply away
to the left. This serve is particularly well-suited to grass or indoor courts,
because these surfaces slow the ball down less than hard courts.
Spin: The rotation of a ball resulting from
special types of strokes like slice and topspin. Spin affects a ball's
trajectory and the way it bounces.
Stringing: The elasticity of the strings
depends on the tension with which the racquet is strung. In general, gut strings
are more elastic than synthetic strings, as a result of which they are generally
strung more tautly. Players who like to hit the ball fast and hard usually
prefer tauter strings. Touch players, by contrast, tend to prefer slightly
Stop volley: A volley where the player takes
the pace off the ball, so that it drops softly on the other side of the net -
making it difficult or impossible for the opponent to reach
| Definition for
for deciding sets where the score has reached 6-6. During tie-breaks players are
awarded points numerically. The first player with 7 points wins the set,
provided he or she has a lead of 2 points, e.g. 7-5. If not, play continues
until this two-point advantage lead has been established, e.g. 10-8. The score
for the set is then recorded as 7-6, i.e. seven games to six.
Topspin: A stroke where the player hits the
top surface of the ball, causing it to rotate forwards.
Touch: Sensitivity when hitting the ball.
Twist serve: A service played with topspin
and side spin. The ball bounces awkwardly sideways and upwards from the service
umpire decides which player has won a point and also keeps the score. In major
tournaments the umpire is assisted by a number of judges (e.g. line judges).
Unforced error: An error made while under no
pressure from the opponent, e.g. mishitting a ball.
ball hit before it bounces.
period in which players can loosen up and practice strokes before the actual
Western: A way of holding the racket
particularly for topspin forehand strokes. In this grip the ball of the thumb
rests on the top right-hand edge of the handle.
Wildcard: Irrespective of their positions in
the rankings, an organizer can invite one or more players to take part in a
tournament, offering them wildcards. This gives event organizers the opportunity
of offering places to promising young players, or alternatively to stars who
have failed to register in time for the tournament.